4th
Down Football Scout

Installation
and Instruction Booklet
Table of Contents
Formation Strength
and Motion:
Data Entry (Top
Screen Entries)
Data Entry (Bottom
Screen Entries)
To
Install 4th Down Football Scout, place the CD in your
NOTE: If your
When
the Setup Program starts, it will automatically check for the existence of
Microsoft .NET Framework 1.1 or higher.
If this is not present, the installer will automatically install it. You may see some extra screens flash on your
computer before the initial install screen comes up, but there are no actions
required by you to install this. (The
Microsoft .NET Framework is a free add-on to the Microsoft Windows environment,
and may already be installed.)
Once Microsoft .NET Framework 1.1 is installed, if necessary, you will see the following screen:

Click
NEXT to proceed to installation:

Read
the License agreement, then, if you accept, click on the I Agree button (Note: you must
agree to the license agreement in order to install 4th Down Football)
and then choose NEXT.

Once
you agree to the license agreement, you will be asked to enter your Name and
Organization. Enter the appropriate
information and click NEXT.

Select
the Location to install to. We recommend
leaving the default setting, but you may change this if you need to.

This
screen confirms the installation, click NEXT
to continue

Once
Installation is complete, you will get this screen, click CLOSE to close the installation

The
final screen you will receive will tell you that the Setup Succeeded. Once you receive this Screen, 4th
Down Football Scout is
installed.
The installation of 4th Down Football Scout installs the “Trial Version” of the software. With the trial version, you can run the program 12 times to “Try it before you buy it”. At any time during the trial version, by clicking the "Activate" button located on the Main Screen will allow you to end the trial version and buy the program. Doing so will stop the 12 use countdown and allow you unrestricted use of the Software. When activated, you will be prompted to enter the code you received with your CD (or in your Confirmation e-mail if you choose to download the software.) Please note that this code is Case Sensitive and must be entered exactly as given. Once this code is entered, it is not necessary to re-enter the code when reinstalling or upgrading on the same machine.
4th Down Football Scout was
designed with these basis concepts that any football coach can appreciate:
Ø Easy to setup using your own
unique terms
Ø Plenty of receivers and
motion players to name and use.
Ø Quick play entry features
that utilizes one screen that is mouse controlled (point and click)
Ø Formation setup and
maintenance is done on the same screen used for play entry. No need to exit one
screen to add a formation, and then come back to the play entry screen.
Ø Formation strength setting
that can be set as a default by the user and manually changed if needed.
Ø Setting a motion player’s
direction to the strength or to the weak side of a formation with strength on
the right or left, and to the left or right in balanced formations. Easy to see
if any motion shows a tendency.
Ø Thorough, easy to read and
understand reports.
4th
Down Football Scout requires each formation used in the play data to have a "Formation
Strength" either to the left, right or balanced (no strength or equal from
left and right). The formation strength can easily be set in a default setting
which automatically sets the strength when the formation is used or it can be
manually set or changed at any time during play entry. The strength of each formation used is an
important aspect of breaking down your opponent and is included throughout the
reports. Determining formation strength
differs from coach to coach. Personally,
formation strength to me is always to the tight end. On double tight and no
tight end formations, the players are counted on each side of the center of the
formation. If the formation has more players on one side than the other, the
strength is to that side. Formations having the same number on each side are
balanced. If the strength of a formation on a particular team is considered on
the same side as their "best tackle", then set the strength of the
formation on that side. The formation strength determination is completely up
to the user. By establishing the default setting when the formation is added
and named, the process of play entry is quick and easy. This default setting can be changed at
anytime or changed manually on the play entry screen simply by selecting
another option.
Another
critical data entry is the motion direction pertaining to formation
strength. Motion direction on formations with strength left or right can
either be "to strength", or "to weak". Motion direction on balanced formation can
either be left or right with the "strength factor" not an
option. Any motion used by an opponent
is recorded with these aspects to show tendencies.
If
any required entry is omitted when entering a play, you will see a pop-up
screen telling you exactly the data that is missing when you attempt to
progress to the next play, and the program will not continue until the data
entry is complete. One data field that
is not required on data entry is "Back/ Receiver #". If this field is
left blank, "None" will appear on the scouting report under this
category.
Normally,
the more information you enter into the program, the more you will learn about
the tendencies of your opponent.
Entering quality data is paramount to a quality report. If any part of a
play is missed during taping, instead of guessing at information and spoiling
the report, it is better to skip that play and go onto the next.
The
purpose of this booklet is to assist in setting up and understanding this
program. It is recommended that you read
the entire booklet as key information is contained therein that may save time
and frustration later.
Follow
the installation instructions in Chapter 1 to install 4th Down Football
Scout on your hard drive. When
complete, double click the 4th Down Football Scout icon
on your desktop and the "Main Screen" will load. The "Main
Screen" is always the first to load when the program starts. From here,
all of the applications listed below are launched.
Ø Maintain your opponents’
games on file
Ø Setup your terms
Ø Launch “Enter Data” screen
(enter opponents plays)
Ø Launch the “Print Reports”
screen
Ø Quit (shut down) the program

Find
the "Setup Terms" categories on the right side of the "Main
Screen" and enter the terms you wish to use. Make your lists as complete
as possible to avoid missing terms needed during "Play Entry". If this is the case, exit "Play
Entry" to the "Main Screen" and add to your list. Some of your
terms are contained in "drop down" menus on the "Entry
Screen" and new terms can be typed into the empty box and will be
recorded, but not saved to your list.
"Setup Terms" is always available for saving your terms from
the “Main Screen”.
Ø Setup Hole Numbers- Use the default setting or type in one number of your choice in the
appropriate boxes representing the gaps. The running plays will be listed on
your reports as the first number to represent the runner and the second number
to represent the hole. Example: 21-Dive would represent the "2"
back (Fullback) running a dive in the "1" hole (left A gap).
Ø Setup Motion Names- There are nine boxes to name your "motion players" (maximum
of three characters). On a play with motion, the motion player is represented
as the character(s) you place in the box. When entering a running play on the
"Entry Screen", the runner and the hole are represented as a set of
numbers. The built-in back numbers are 1 through 9. An example of a running
play with motion would read as: LS-R-Lon-21-Dive. In this example the LS (left
slot) motioned R (right), the type of motion was Lon (long motion -three
characters represent the type of motion), the runner was the 2 (FB), the hole
was the 1 (left A gap) and the play was a dive.
Ø Setup Run Plays- Enter the running plays you want to use. The first 29 plays will be displayed in
alphabetical order for quick selection on the screen and any plays entered
thereafter will be available by a drop down box. Any time a drop down box is
present you can type a new name in the box which will appear on your reports,
but will not be recorded in your list.
To update your list(s) go to the "Setup Terms" on the main
screen.
Ø
Ø Setup Receiver Terms- You have up to 12 different receivers to name
(between 1 and 3 characters). These names will be displayed on the entry screen
in the order that you put them.
Ø
Ø Add Team- Click to add a team to your "Team/Game Name" list. The name or abbreviation for the game(s)
can't contain any special characters
(!,@,#,$,%,^,&,*,(,),_,+,=,|,\,},],{,[,‘,”,;,:,/,?,.,>,,,<). If an
incorrect file name is entered an error box will appear. After typing the name into the "Name
Box", click "OK". Your teams will be kept in alphabetical order in
your “Games” window. Your “Games” list is endless using a scroll bar when the
area in the list box is full. When entering multiple games on an opponent, you
may use one name and enter all of the games into one file, or separate the
games onto different files and enter each game separately. On the "Print
Reports" screen, these games can be viewed separately and then combined to
view as one. When combining games to print as one, the team/game name will
print each of the Games’ Names separated by an & symbol on your reports. It
is recommended to keep the names as abbreviated as possible and to the put the
current year after the team/game to prevent confusion from year to year.
Ø Delete Team- Click on a team/game in your "Game" list to highlight,
click the "Delete Team" button to delete. A window will appear asking
you to confirm the deletion. Click
"OK" to delete. Once a
team/game is deleted, all data entered on that game is deleted and this
operation is irreversible.
Ø Enter Data- Highlight the team/game from your "Game" list and click the
"Enter Data" button to start
entering play data. If the file contains data, a pop-up will appear apprizing
you of that fact and prompting you choose to continue or not. If you choose to
continue, another pop-up will appear instructing you that the last play entered
will be loaded and to click either "Next Play" to continue the same
drive or "End Drive" to start a new drive.
Ø Print Reports- From the "Main Screen", click the "Print Reports"
button. The "Reports" screen will appear. The reports will be discussed in detail in
Chapter 4 of this pamphlet.
Ø Quit Button- Click this button to exit from 4th Down Football Scout.
Add
the name of the team/game you want to scout on the "Game" list by
following the directions on the "Add Team" setup instructions in
Chapter 2. Click to highlight the "team/ game", and then click the
"Enter Data" button. If there is no data on file (no plays recorded)
on this team/game the "Data Entry" screen will appear. If there is data recorded on the team/game
you choose to load, you will get two messages; the first to let you know that
your selection has data contained in it and ask if you would like to proceed
and the second informs you that the last play entered will be loaded and to
choose the “Next” button to proceed with the drive or choose the “End Drive”
button to end the drive. Data is always entered from the offensive viewpoint.
In other words, choices such as formation name, hash and motion direction are
as the offense faces, not the defense.
The
run play and pass play entry fields are hidden until a “Play Type” has been
selected. Also hidden are the motion player selections. This appears only after the “Left” or “Right”
motion box is selected. Below is the entire "Enter Data" screen.

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Ø Down and Distance Boxes- Starts at 1st and 10 on the -20
(default setting) when starting data entry on a new drive. These counters can be changed manually at any
time due to penalties or missed plays. It is recommended to view these boxes
frequently to make sure they are set correctly.
Ø V. F. P. Box- V.F.P. stands for "vertical field position" and is the yard
line where the ball is placed to start a play.
Minus V.F.P. is on the offense’s side of the 50 and the plus (which is
represented as a whole number with no plus sign) is on the defense’s side of
the 50. The default setting is -20 (on
their 20 with 80 yards to score) when a new drive is started. Manually change the V.F.P. by either using
the scroll buttons or typing the number in the V.F.P. window before you start
new drive. If done manually, make sure you type in the minus symbol on the
offense’s side of the 50. If the ball is
placed on the 50, no minus symbol is used. When a penalty occurs, make sure you
change the counters to the appropriate settings.
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Ø Hash Buttons- Select the appropriate hash where the ball is placed
ready for play: left, middle or right as
the offense faces.
Ø Last Play Button- The "Last Play"
button re-loads the last play entered on the screen. This feature was designed to take you back to
a 3rd down play (last play entered), if the "Next" button
was mistakenly clicked instead of the "
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Ø Drive-Play-Total Boxes- These are counters that keeps track of the drive
number, plays in the drive, and the total plays entered in the team file. These should not be changed.
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Ø Formation Screen- Add a new formation by
clicking the appropriate circles manually on this screen. The center and guards
are pre-loaded to start a new formation.
The center's box can not be changed but the guards can be moved if
needed. Illegal formations will not be accepted. You must have at least 7 on the line and exactly
11 on the grid. After a new formation is entered, click the save button (small
button) to the right of the "Formation Name" box. The "Formation
Strength Dialog" box appears. Name the formation and set the formation
strength to the left, balanced, or to the right. This setting will be the default setting for
the formation strength. Setting the formation strength now will save valuable
entry time later by automatically setting the strength feature on the entry
screen when that particular formation is retrieved. All formations must be
named to be saved in your formations list. Formation names should be kept to a
maximum of 18 characters and spaces long in order to fit properly in the space
allotted on the reports for the formation name. Click "Save" to
preserve the new formation grid, name and strength. The new formation will be
kept in alphabetical order in your formations list. When the formations list
window is full, a scroll bar will appear for an endless amount of space for
additional formations. After saving, another "pop-up" appears stating
that the formation was saved on your list. To retrieve a formation, click on
the "Saved Formation" button and your list appears with your saved
formations. Click the formation to be displayed and click "OK". Permanent changes to the name or the strength
of a saved formation can be made at any time by bringing the formation onto the
screen, clicking the save button to the right of the "Formation Name"
box and following the previous directions. After play entry and the data has
been recorded either by clicking the "Next" or "End Drive"
button, the last formation entered will re-load on the formation screen for the
next play. To delete any unwanted
formations stored in your formations list, highlight the formation in the file,
then click the "Delete" button. If a formation is erased from you
file or altered and re-saved after it has been used in a game, the reports will
not show the name of the changed formation on the reports. The reason for this
is that 4th Down Football Scout does not require you to name
formation, so when a play is entered the program records the positions of the
players and strength but not the name of the formation. When a report is run,
the program looks in your formations list to see if it has a name for a given
formation. If it does not, then it will
display a blank wherever Formation Name would normally appear.
Ø During play entry, sometimes
it is easier to manually change from one similar formation to another without
going through your formations list. In
doing so, it is important to click the appropriate circles to match the
formation already stored in your formations list. If not, the program will not
recognize the displayed formation and "Unknown" will appear in the
"Formation Name" box and no name will be displayed on your reports for
that formation. It is important to note
that the program does not display the name of a manually entered saved
formation in the "Formation Name" box until an entry is made outside
of the formation entry screen. A good way to check to see if you have correctly
matched a saved formation is to click inside of the formation name box. If your
formation name doesn't appear, then it doesn't match the saved formation and
unknown will appear.

Ø Saved Formation Button- Click to view the formations saved in your formations
list for quick retrieval and loading during play entry. A scroll bar will
appear when your formations list is longer than the box provided.
Ø Clear Button- Click to erase the current formation displayed on the formation grid. This feature is for a "quick
erase" to start over when manually entering a new formation not saved
instead of unclicking each unwanted player position.
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Ø Formation Strength Button- These boxes show the strength of the formation
displayed on the screen. To set the
default strength setting for a given formation, read the "Formation
Screen" instructions. Determining the strength of a formation is entirely
up to the user and will be automatically displayed by setting the default
strength setting. The formation strength can be manually set or changed at any
time on the entry screen. Manually setting or changing the formation strength
does not affect the default setting if one is set.

Ø Motion Buttons- The "No Motion" box is checked as the default and the
motion display options are hidden until either the "Left" or
"Right" motion box is selected.
When selected the motion options will appear. From the drop down menu
select the type of motion or manually type a new term not contained on your
list. This new term will appear on your scouting report, but will not be saved in
your list until entered in the "Setup Terms" on the "Main
Screen".
Ø Motion To: Button- Declare if the motion from a strong left or right formation is to the
formation strength ("Strong"), or away from the formation strength
("Weak"). Since motion from a balance formation is neither to the
strong or weak, the "Motion To" option is hidden from the entry
screen leaving the direction and type as the only required data fields.
Ø T.E. Trade Box- Check this box if a team trades the tight end. This button can also
be checked if a team shifts from one formation to another without moving the
tight end. All of the trading and
shifting will be recorded and shown on the "Tight End Trade" pages on
the "Motion" reports.
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Ø Motion Player Buttons- Click the back that motions.

Ø Play Type (Pass) Button- By clicking the "Pass Play" button, your
pass entry fields appear.

Ø Pass Action Selections- Click the appropriate box for the quarterback
action on the pass play.
Ø Receiver Selection- Click the appropriate receiver box intended for the pass. Only one
receiver can be selected.
Ø Route Drop Down- Find the pass routes by clicking on the scroll button, scroll down
your "Routes List" and highlight.
Your pass route will appear in the "route" box. If a route is
not in your list, simply type the route into the blank "route" box
window. The new term will appear on the scouting reports, but will not be saved
in the route menu. To permanently a route, go to "Setup Terms" on the
main screen
Ø Passing Results Selections- Click the appropriate box for the pass result.
Clicking the "Sack" or "Scramble" button will disable data
entry in the "Pass Zone" field, "Receiver" box, and
"Route" box. These plays will be recorded as a pass attempt on the
scouting reports, but no other data will be provided on the reports since this
data isn't accepted.

Ø Passing Zones Buttons- Click the appropriate zone of the pass. Notice the depth of the zones on the left.
LOS stands for the line of scrimmage. Only one zone can be selected per play
entry.

Ø Play Type (Run) Button- By clicking the "Run Play" button, your
run entry fields appear.

Ø Click the box beside the
appropriate run play or type in a new run play name in the "drop
down" menu box if provided. The new
name will appear on the reports, but will not be saved in you run name list
until added via the "Setup Terms" on the "Main Screen".

Ø Click the appropriate box
for the ball carrier. The numbering system depends on whatever criteria the
user wishes. Typically, the quarterback
is always 1, fullback is 2, tailback is 3, etc.
It is important keep your system simple and easily applied to any
formation so you can make sense of it in your reports.

Ø Click the appropriate box
for the running hole.
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Ø Yards Box- Enter the play results either by typing in the yardage or using the
scroll buttons. "0" is set as the default. If manually entering the
yardage, lost yardage must have a - (minus) typed before the yardage.
Ø Back/ Receiver # Box- Type in the appropriate back or receiver jersey
number. This is not a required field and if no number is entered,
"None" will appear in the scouting report. The player's numbers are
important for the "Back/Receiver Report" to be useful.
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Ø TD Box- Click if a touch down was the result of the play. The program will calculate the correct
yardage in the "Yards" box.
Ø Fumble Box- Click if a fumble occurred during the play. When checked, the "Turnover" box appears.
Click if the play resulted in a turnover.
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Ø Next Button- Click to save the play data entered on the screen and continue with
the drive. If you mistakenly click the "Next" button after a 3rd
down play which ended a drive, the next screen displayed will be 4th
down. To correct, click the "Last
Play" button at the top of screen to bring up the last play entered, and
then click the "
Ø End Drive Button- Click to end a drive and to start the next drive. If you mistakenly click this button when you
wanted to continue the drive, click the "Last Play" button at the top
of the screen to bring up the last play entered, then click the
"Next" button to continue the current drive. After a Turnover, Touchdown, or 4th
down play that results in fewer than the yards needed for a 1st down,
the program will automatically end the drive, and the Next Button and End Drive
button will do the same thing.
Ø Exit Button- Click to exit the "Play Entry" screen to return to the
"Main Screen". IMPORTANT: The
data on the screen when the Exit Button is pressed is not recorded. When finished with play entry, click the
"
Ø Reset Screen Button- Click to clear the entire data entered on the screen. This option
does not change down and distance, V.F.P., drive, or play counters.

To
preview or print your reports, select the team/game from your "Team
Name" list by double clicking the box beside your choice. Make sure the
box to the left of the team/game selected contains a check mark. Two or more
games can be combined into one report by double clicking more than one game
from your list. To preview a report, click the report, then the "View
Selected" button and the report will load onto the screen. To preview all of the reports, click the
"Select All" button then the "View Selected" button. In the preview mode, to view all of the pages
of each individual report use the scroll button in the upper right corner of
the window. IMPORTANT: You can not print
reports in the preview mode. You must first exit the preview mode, click the
report(s) you want to print, or click the "Select All" button, and
then click the "Print Selected" button. To return to the "Main
Screen", click the "Exit" button.
Ø Formations- draws all of the
formations entered in the order from most used to the least. Each formation displays the total number of
plays from the formation, total number of runs and passes from the formation
with percentages of each.
Ø Play Summary- displays each
type of run and pass used with the play results and summarizes these into
general run/pass categories.
Ø Play List- lists the plays
in the order that you entered them. Displays play #, drive #, play in drive #,
d/d, hash, formation and strength, tight end trade, motion player, motion
direction, motion type, the play and the results. If two or more game files are
combined in the report, the play lists will be listed one after the other on
the same report.
Ø Big Plays- lists all of the
plays from the play list that gained 15 yards or more.
Ø Back/ Receiver Tendency-
lists the backs by position, # of carries, total yards gained and play
average. Lists the receivers by
position, # of passes thrown, catches made, completion percentage, yards
gained, and the average of yards per catch. This report is more useful if back
and receiver numbers are entered during play entry.
Ø Game Summary- summarizes
run/ pass play percentages, down and distance statistics, general running/
passing direction tendencies, running/ passing direction tendencies from strong
right/ left, and balanced formations, motion tendencies, and totals run/ pass
area tendencies with percentages. Runs to the left or right refer to plays from
"B" gap (between the guard and tackle) outward. Runs in the center
gaps refer to plays from "A" gap to "A" gap (between the
guards and center). Passes to the left
or right refer to the passes in the outside zones (deep thirds, deep outs,
flats, curls and left/right screens).
Passes to the middle refer to the passes in the middle zones (mid third,
hook, and middle screen).
Ø Hash Tendency- breaks down
the field into three areas: "coming out", "midfield", and
"going in", and shows the run/ pass tendencies with direction from
formation strength and motion direction categories. These categories are:
strong left or right formations with no motion (StrLtNM) and (StrRtNM). Strong
left or right formations with motion to strong (StrLtMTS) and (StrRtMTS). Strong left or right formations with motion
to the weak (StrLtMTW) and (StrRtMTW). Balanced formation with no motion
(BalNM). Balanced formations with motion
on the left or right (BalMLT) and (BalMRT). At the end of each V.F.P. zone, a
total column adds each hash with respect to the direction of the plays. On the last page of the report all of the
V.F.P. summaries are repeated to compare and contrast. Lastly, all of the zones are totaled into one
column for a play direction/ field position tendency. Scrambles and sacks are
not recorded into the hash tendency report.
Ø Down and Distance- breaks
down the four downs into long, medium and short categories with the formations
and plays in each with the general run/ pass percentages.
Ø Motion Tendency- separates
all of the plays into "no motion", "tight end trade", and
"motion types" into separate reports. Each report is broken down into
three areas of strength of formation, or motion direction concerning formation
strength with a list of the plays used in each.
Ø Formation Tendency- draws
each formation from most frequently used to the least and gives a more
concentrated report on the passing areas, running holes, backs and receivers
with a list of running/ passing plays used in each. Also contain on this report
is a chart showing the formation down and distant tendency.